
The Cossacks were literally outranged in one engagement against regular Handgunners, which is definately a problem. Something about the formation not working entirely right. I haven't had this problem personally.When I was testing the various gunpowder infantry against each other in custom battle, they would backup slowly as one rank would fire, and the others would shift and go to the back.


Turn off skirmish, and set them to guard mode. Give me firearms and cannons, or give me death! I'm beginning to grow tired of swordsman, cavalry and archers. It would be nice if we could move forward in time for the next game, instead of backward. The series has matured enough to render some very nice looking line infantry supported by cannons sorta stuff. So my question is this: Which faction has good gunpowder infantry and artillery and is in a generally good defensive position? Infantry with the "long range" attribute managed to somehow back out of the engagement and sit there getting shot to pieces by inferior infantry that did not have the attribute. Identical units, using the same tactics during each battle, had a very different outcome each time. I tested out much of the other gunpowder infantry in custom battles with identical conditions each time, the results were rather mixed. France didn't really have much in the way of units that are terribly effective, or they just don't behave properly. They fixed too many things that simply weren't broken to begin with, perhaps.Īnyway, I'm getting kinda tried of running down my enemy or stabbing them to death and thought I'd explore the shooting them to death angle. I can't put my finger on it, but it just isn't as enjoyable as the original. I haven't had much of a chance to play, and there is just something about this game that rubs me the wrong way. I just landed some troops in the Carribean. Anyhow, I did manage to finish a game on E/E, sort of anyway. I kinda lost track of time, my other thread got buried I believe.
